Typingtext;
1.Adım;
Aşağıdaki kodları <head> tagının hemen altına yerleştirin
<script type="text/javascript" src="TypingText.js">
/****************************************************
* Typing Text script- By p_kilicarslan
* Visit
www.teknikportal.com" target="_blank">
www.teknikportal.com for more
****************************************************/
</script>
2.Adım;
Aşağıdaki kodları sayfada herhangi bir yere yerleştirin
<div id="example1">Thanks for visiting <a href="
http://www.dynamicdrive.com/">Dynamic Drive!</a>
Wow, HTML gets properly typed out too!</div>
<p id="example2">This text has a <b>slashing cursor</b> at the end. <br />And this is on a new line, thanks to the <br> tag.</p>
<script type="text/javascript">
//Define first typing example:
new TypingText(document.getElementById("example1"));
//Define second typing example (use "slashing" cursor at the end):
new TypingText(document.getElementById("example2"), 100, function(i){ var ar = new Array("\\", "|", "/", "-"); return " " + ar[i.length % ar.length]; });
//Type out examples:
TypingText.runAll();
</script>
3.Adım;
Aşağıdaki kodları herhangi bir notderfteri ile açarak yerleştirin ve TypingText.js olarak farklı kaydedin ve .htm sayfanızın bulunduğu klasore atın
TypingText = function(element, interval, cursor, finishedCallback) {
if((typeof document.getElementById == "undefined") || (typeof element.innerHTML == "undefined")) {
this.running = true; // Never run.
return;
}
this.element = element;
this.finishedCallback = (finishedCallback ? finishedCallback : function() { return; });
this.interval = (typeof interval == "undefined" ? 100 : interval);
this.origText = this.element.innerHTML;
this.unparsedOrigText = this.origText;
this.cursor = (cursor ? cursor : "");
this.currentText = "";
this.currentChar = 0;
this.element.typingText = this;
if(this.element.id == "") this.element.id = "typingtext" + TypingText.currentIndex++;
TypingText.all.push(this);
this.running = false;
this.inTag = false;
this.tagBuffer = "";
this.inHTMLEntity = false;
this.HTMLEntityBuffer = "";
}
TypingText.all = new Array();
TypingText.currentIndex = 0;
TypingText.runAll = function() {
for(var i = 0; i < TypingText.all.length; i++) TypingText.all[i].run();
}
TypingText.prototype.run = function() {
if(this.running) return;
if(typeof this.origText == "undefined") {
setTimeout("document.getElementById('" + this.element.id + "').typingText.run()", this.interval); // We haven't finished loading yet. Have patience.
return;
}
if(this.currentText == "") this.element.innerHTML = "";
// this.origText = this.origText.replace(/<([^<])*>/, ""); // Strip HTML from text.
if(this.currentChar < this.origText.length) {
if(this.origText.charAt(this.currentChar) == "<" && !this.inTag) {
this.tagBuffer = "<";
this.inTag = true;
this.currentChar++;
this.run();
return;
} else if(this.origText.charAt(this.currentChar) == ">" && this.inTag) {
this.tagBuffer += ">";
this.inTag = false;
this.currentText += this.tagBuffer;
this.currentChar++;
this.run();
return;
} else if(this.inTag) {
this.tagBuffer += this.origText.charAt(this.currentChar);
this.currentChar++;
this.run();
return;
} else if(this.origText.charAt(this.currentChar) == "&" && !this.inHTMLEntity) {
this.HTMLEntityBuffer = "&";
this.inHTMLEntity = true;
this.currentChar++;
this.run();
return;
} else if(this.origText.charAt(this.currentChar) == ";" && this.inHTMLEntity) {
this.HTMLEntityBuffer += ";";
this.inHTMLEntity = false;
this.currentText += this.HTMLEntityBuffer;
this.currentChar++;
this.run();
return;
} else if(this.inHTMLEntity) {
this.HTMLEntityBuffer += this.origText.charAt(this.currentChar);
this.currentChar++;
this.run();
return;
} else {
this.currentText += this.origText.charAt(this.currentChar);
}
this.element.innerHTML = this.currentText;
this.element.innerHTML += (this.currentChar < this.origText.length - 1 ? (typeof this.cursor == "function" ? this.cursor(this.currentText) : this.cursor) : "");
this.currentChar++;
setTimeout("document.getElementById('" + this.element.id + "').typingText.run()", this.interval);
} else {
this.currentText = "";
this.currentChar = 0;
this.running = false;
this.finishedCallback();
}
}